299 MODEL WORKS JP
299 MODEL WORKS / JOURNAL 013 ARTICLES / JULY 2026
AI / BLENDER / 3D PRINT / FIGURE

Building an OriginalFigure withAI.

Can AI become part of a practical model-making workflow even if you cannot draw concept art or sculpt a 3D figure from scratch? This page collects the three-part process used to turn the 1/24 “299 Shop Staff” character into a printable, paintable figure, from the source image through 3D generation, Blender repair, resin printing, and painting.

1/24299 SHOP STAFF
ORIGINAL FIGURE
Concept image, generated 3D data, and finished figure shown together
ORIGINAL IMAGECHATGPTTRIPO STUDIOBLENDERELEGOO MARS 5PAINTING

01 / OVERVIEW

Not just “made it 3D” —
taken far enough to work as a scale model.

WORKFLOW
01CHARACTER DESIGNDefine the character’s appearance and clothing.
02IMAGE FOR 3D GENERATIONAdjust the image to look more like a photographed physical figure.
03AI 3D GENERATIONGenerate a triangle mesh in Tripo Studio.
04BLENDER REPAIRCheck dimensions, thin areas, gaps, and non-manifold geometry.
05RESIN PRINTCompare how details survive at different print orientations.
06PAINT & FINISHFinish the 1/24 model, including custom eye decals.

The point of this series is not simply to showcase AI images or generated 3D data. The real test is whether the result survives at a small scale, can be painted, and still reads as a convincing person beside a car or motorcycle model.

02 / FINDINGS

What the real tests showed.

NOT GENERAL RULES
01

Do not feed the anime-style image directly into 3D generation.

Under these conditions, the anime-style source image worked better after being converted intoan image that looked like a photographed physical figurebefore 3D generation. That produced geometry closer to the intended form.

02

Being generated
is not the same as being printable.

Apron strings, hair tips, and narrow gaps near the body may exist on screen but still disappear or break at small scale.Thickness, fine-feature, and gap checksare necessary.

03

Around 0.5 mm was a
conservative reference for this setup.

In tests using the ELEGOO Mars 5 with this resin and these settings, wall thicknesses, holes, and grooves became more stable around 0.5 mm. This is not a universal machine limit; it isa working reference from this specific production environment.

04

There is no single print orientation that is best for everything.

The face, hair, back, and inside of the apron each preserved detail best at different angles. A 45-degree orientation with the head upward was the safest overall compromise, butthe angle should be chosen around the feature you most want to preserveis still necessary.

03 / ARTICLES

Read the three build posts in order.

READING GUIDE
012026.07.18

PART 1 — BASE 3D DATA

Choose the source character design, convert it into an image better suited to 3D generation, and create the base mesh in Tripo Studio.

  • Choose the character design
  • Convert it into a figure-photo-style image
  • Set the Tripo Studio generation conditions
READ BUILD LOG [JP] ↗
022026.07.22

PART 2 — BLENDER REPAIR

Resize the figure to 1/24, establish practical print limits from printer test pieces, and inspect thin areas, narrow gaps, and mesh defects.

  • Mars 5 print tests
  • Resize from body proportions to 1/24 scale
  • Check thin walls, close gaps, and non-manifold areas
READ BUILD LOG [JP] ↗
032026.07.29

PART 3 — PRINT TO FINISH

Compare four print orientations, confirm whether the repaired details survived, then paint the figure and add eye decals before displaying it beside a car model.

  • Compare four print orientations
  • Check the Blender repair results
  • Paint, apply custom decals, and display the finished figure
READ BUILD LOG [JP] ↗
CONCLUSION

From AI-generated data to a 1/24 scale model.

WHAT WORKED

An original character figure suitable for display beside a scale model was completed without drawing the source art or sculpting the 3D base from scratch.

WHAT STILL NEEDS WORK

Painting small-scale faces and eyes convincingly, cleaning print surfaces, and choosing the best orientation for each form still require hands-on work.

WHAT CAME NEXT

Problems encountered during this build — including dimension checks and thin-part inspection — directly led to development of Blender add-ons for model making.