012026.07.18
PART 1 — BASE 3D DATA
Choose the source character design, convert it into an image better suited to 3D generation, and create the base mesh in Tripo Studio.
- Choose the character design
- Convert it into a figure-photo-style image
- Set the Tripo Studio generation conditions
READ BUILD LOG [JP] ↗
022026.07.22
PART 2 — BLENDER REPAIR
Resize the figure to 1/24, establish practical print limits from printer test pieces, and inspect thin areas, narrow gaps, and mesh defects.
- Mars 5 print tests
- Resize from body proportions to 1/24 scale
- Check thin walls, close gaps, and non-manifold areas
READ BUILD LOG [JP] ↗
032026.07.29
PART 3 — PRINT TO FINISH
Compare four print orientations, confirm whether the repaired details survived, then paint the figure and add eye decals before displaying it beside a car model.
- Compare four print orientations
- Check the Blender repair results
- Paint, apply custom decals, and display the finished figure
READ BUILD LOG [JP] ↗